The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.
Once a player has won a pre-determined number of Description cards, that player wins.
It is the early 1800S, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?
Between two cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.
Blink is the game of fast matching and sharp observation! Without taking turns, two players race one another to see who can match the shape, color, or count on their cards to either one of two discard piles. The first person to play all the cards from their draw pile wins.
Two players are involved in each debate, and they’re either for or against the current topic. When the time is up the other players each cast a vote on the player they felt won the debate. But there's a twist. Of course you never enter a debate unprepared, and thankfully your brilliant and trusty strategic advisor has provided you with some clever debate strategies that will ensure your victory. Before a debate you draw two random strategy cards without showing anyone else, and you MUST follow well-known strategies like for example “Resort to blackmail”, "You don't understand the question”, or “Make groundless accusations” during the entire debate.
You are a monarch, like your parents before you, a ruler of a small pleasant Kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant Kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by Petty Lords and verging on Anarchy. You will bring civilization to these people, uniting them under your banner. But wait. It must be something in the air, several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted.
Exploding Kittens is a card game for people who are into kittens and explosions and laser beams and sometimes goats. In this highly-strategic, kitty-powered version of Russian roulette, players draw cards until someone draws an exploding kitten, at which point They explode, they are Dead, and they are out of the game -- unless that player has a defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.
Be the boss in this fast-paced card game of survival on the mean streets. "Family Business" pits mobsters against each other - all working to make sure theirs is the last family standing. Your gang members get placed on the Hit List. Can your "Family Influence" save them? Will they "Take it on the Lam", seek "Police Protection", or perhaps up the ante with a "Double Contract"? Family Business is fast, furious, and fun. Your goal is survival. What's in the cards for your game?
Flanx is a head-to-head game of speed where each player must match shapes and colors to quickly arrange their cards on a table. The objective is to build a trail of cards around the other player’s line. The first person to flank their opponent and place a card behind the other player’s line wins the game. The kicker is that there are no turns. Both players move simultaneously so speed and flawless execution are the keys to success!
In this hilarious game, you read a topic card and then write down your response. It can be anything that comes to mind, there's no right or wrong answer! Then all the responses are read aloud and you have to figure out who said what! You won't believe the things the people you know will come up with!
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are out breaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose.
Count on big laughs when you and your friends get together to find out who's an artist and who really isn't! In this quick-draw classic, the guesses can be just as hilarious as the sketches as you use markers to draw your best rendition of the clue on the card. You have one minute to convey what's on the card. Is it an animal? A person? An action? Just what is that word you're drawing?? If your team members just aren't getting it, try a different direction; you never know what kinds of clues might trigger the answer. You take turns drawing, so all players get to channel their inner artists! And the laughs just keep coming!
A standard deck of 52 playing cards. Imagine all the games you can play. So many... so, soooo many.
Play Nine is a golf themed card game where the goal is to shoot the lowest score. Draw, flip and discard card values range from -5 (hole-in-one) to 12 (out of bounds). The combination of strategy and luck-of-the-draw keeps the fun and challenge alive down to the last hole.
In Reverse Charades, everybody gets to act out the word while one team member gets to guess. Split into teams of three or more, and each team selects a guesser while the rest of the team acts out the word. Things will get hilarious, quickly! With the opposing team flipping over the included timer and holding the clue cards, the guesser watches their team acting out the word! Earn a point for each correct word, then switch guessers and keep acting out words until 60 seconds are up. The team with the most points at the end of the game wins!
It's hard to find family games that are fun and challenging for both kids and adults, but Rummikub fills the bill on all counts. The rules are simple, the game is varied, and the fun is free for everyone! The object is similar to rummy card games, combining your tiles in runs (consecutive numbers in the same color) or sets (groups of the same number). The game rolls along at a fast clip, with wild-card joker tiles adding a bit of luck to the strategy needed to win.
The Scattergories game is the fast-thinking game of words and categories. Players roll the letter die, flip the sand timer, and race against the clock to come up with answers to each category on the category list. Score points for writing down answers that no one else did. The more creative the answers, the more points scored!
Skip-Bo is the ultimate sequencing card game from the makers of UNO! Players use skill and strategy to create stacks of sequentially numbered, ascending cards (2,3,4…) until they have no more left to play. Once everyone is dealt their own personal stockpile of cards, play begins by drawing from a central pile and building up to four “build” piles. The Skip-Bo “wild” cards break up static situations and may be played as any number. Use these cards wisely, for they can really help you beat your opponents! The first player to deplete all of his or her Skip-Bo stockpile cards is the winner!
An ancient game of ornate skulls and dangerous roses, Skull is simple to learn but dangerously difficult to win. You must bluff, lie and pierce through the deceptions to expose the roses. Be wary, though - if you happen across a skull, the consequences are dire! Players will hold three rose cards and one skull. Add a card to the pile in front of you and when you feel lucky, announce your challenge and declare how many cards you will flip. Cards that show a rose are safe, but if you expose your opponent's hidden skull, you lose one of your own cards. Keep your cards to the bitter end to win this clever game of deception and perception!
As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.
It’s not what you say…It’s what you don’t say! Time is against you. You know what you’d like to say if you could only find the words. But some things in life are strictly…TABOO. Example: How do you get your team to say the word BIRTHDAY…if you can’t say the words HAPPY, ANNIVERSARY, CANDLES, PRESENTS or CAKE? You might say: “Friends and family sing to you once each year”, or “You celebrate this event by blowing out a fire on top of a frosted dessert.” Or you might hum the well-known tune until your team shouts “Birthday!” Each time your team shouts out the secret word, you get a point!
Beautiful Dragons and a Phoenix take you on an adventure of strategy bolstered by luck, along a winding Path that changes every game. Visually appealing and ever so elegant, players cleverly create their own Paths. Wisely place your tiles and slide your Dragon Pawn along the Path and be the last player on the board to win.
UNO is the classic family card game that's easy to pick up and impossible to put down! Players take turns matching a card in their hand with the current card shown on top of the deck either by color or number. Special action cards, like Skips, Reverses, Draw Twos, color-changing Wild and Draw Four Wild cards, deliver game-changing moments as they each perform a function to help you defeat your opponents. If you can't make a match, you must draw from the center pile. And when you're down to one card, don't forget to shout "UNO!" The first player to get rid of all the cards in their hand wins.
Roll it to the limit for the ultimate win with the Yahtzee Classic game. With a sleek shaker and 5 dice, you're ready to roll! Take turns rolling dice to try to score combos. You get a total of 13 turns and may roll up to three times on a turn. At the end of each turn, you must fill in one empty box in your column on the score card. The player with the highest grand total at the end of all 13 rounds wins. It's up to the player whether they hustle for a full house or risk it all for a Yahtzee roll. Show it off, and let the dice fall where they may.